3/30/2023 0 Comments The banner saga ridgehorn![]() ![]() This can be done either by gaining yourself some turn advantages, minimizing damage by Hobbling, and coordinate attacking. It is important that you familiar yourself with your own threats and enemy threats.īy knowing this, you’d be able to eliminate the enemy threats while keeping yours alive. Units can also be seen as threats as they can impose any imminent threat at any point during the match. The Archers surely can’t assist their team from that far away, and that will put you on an advantage.Įven having one exertion will make your opponents feel pressurized, and you will have more flexibility to move around. This will force the enemy to put his Archers at least 10 squares away from your Backbiter. Sometimes, using the Will Power at the very beginning of the match can put you at a huge disadvantage.įor example, you have a Backbiter with three Exertions and his ability. When it comes to using the Will Power, you don’t need to use it entirely to get on the other side of the board. This not only allows you to keep your units out of danger but also reach the opponent which are hard to reach otherwise. Try and gather around a vulnerable unit is good tactic especially if that unit is in danger of being taken out.įor example, if your Archer is vulnerable to attack, you can gather some of the units and form a formation around her to protect her.Īs I have already mentioned in my other guides that exertion when combined with the Will Power lets your unit travel farther and deal more damage. This will provide with a good idea to move your units where they are less susceptible to attacks. Whether you plan on attacking or defending your ground, the most important thing is the movement.īy hovering over the opponent units, you can learn about both their Natural and Will Powered movement range. Whatever the case may be you need to learn to act in various scenarios and know when to attack and when to defend. This can reveal enemy weaknesses, and you can expect them to make a mistake. Holding your ground and moving for a couple of blocks also seems like a good idea as you’ll constantly be maiming opponents with high damage output. The opponents might also use their Will Power to rush at you, which will put them in front, and you’ll be at an huge advantage. As for defending your formation, the idea is generally helpful when you’re unaware of how the opponent will approach you. However, in case of 1-on-1 battles, delivering the first strike is very crucial as it puts you on a turn advantage. It also means that in The Banner Saga, having fewer units with high stats can prove to be more fatal. This is why maiming is a good idea since it can leave the opponent units powerless. In other games, this is not the case as those games have separate gauges for Strength and Attack Power. A unit with one strength will also have one Attack Power. ![]() But it all depends upon your playstyle.Īs you already know, that in The Banner Saga: Factions, Strength and Attack Power are identical. Generally, turn advantage can be explained in two ways first, killing an opponent unit one turn early and second, outlasting your opponent’s move for 1 extra turn. Therefore, you need to create a situation which gets you a turn advantage. ![]() This also means that the Warhawk has more Strength/Armor than the Archer. Warhawk needs one turn to kill the Archer while the Archer needs two.Īs you can see that in this situation, Warhawk has a turn advantage of 1 so obviously he’s going to win. The concept of turn advantage can easily be elaborated by an example of a Warhawk and an Archer.
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